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Children's books trivia

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Play the children's books trivia

Spoiler scope: Book-only story details from Alice, The Wonderful Wizard of Oz, Peter Rabbit and The Wind in the Willows. Adults can run this as voluntary family play.

1. Which animal does Alice follow at the start?

2. What does Alice make when she cries after growing huge?

3. What does the Caterpillar sit on?

4. Which small creature joins the Hatter and March Hare at tea?

5. What does the Queen use as croquet mallets?

6. Which state is Dorothy's home before the cyclone?

7. What color are Dorothy's magical shoes in the book?

8. What does the Scarecrow want from Oz?

9. What does the Tin Woodman want?

10. What quality does the Lion seek?

11. Whose garden does Peter enter?

12. Which sibling's name belongs to Peter's family?

13. What item of clothing catches in a gooseberry net?

14. What does Peter hide inside in the tool shed?

15. What drink does Peter's mother give him at bedtime?

16. Which animal leaves spring cleaning to visit the river?

17. Which friend first takes Mole boating?

18. What vehicle captures Toad's attention after the caravan trip?

19. Who welcomes Mole and Rat into a home in the Wild Wood?

20. What is the name of Toad's home?

No score yet. Choose any question to begin.
FAMILY-01: answer and source

A White Rabbit. Alice follows the hurried White Rabbit toward its hole.

Alice's Adventures in Wonderland by Lewis Carroll

Project Gutenberg 11. Chapter or section: 1. Compare the book reference.

FAMILY-02: answer and source

A pool of tears. Her tears form a pool she later falls into.

Alice's Adventures in Wonderland by Lewis Carroll

Project Gutenberg 11. Chapter or section: 2.

FAMILY-03: answer and source

A mushroom. Alice meets the Caterpillar on a mushroom.

Alice's Adventures in Wonderland by Lewis Carroll

Project Gutenberg 11. Chapter or section: 5.

FAMILY-04: answer and source

A Dormouse. The Dormouse sits between the two tea-party hosts.

Alice's Adventures in Wonderland by Lewis Carroll

Project Gutenberg 11. Chapter or section: 7.

FAMILY-05: answer and source

Flamingos. The croquet game uses live flamingos as mallets.

Alice's Adventures in Wonderland by Lewis Carroll

Project Gutenberg 11. Chapter or section: 8.

FAMILY-06: answer and source

Kansas. Dorothy lives on a Kansas farm with Aunt Em and Uncle Henry.

The Wonderful Wizard of Oz by L. Frank Baum

Project Gutenberg 55. Chapter or section: 1. Compare the book reference.

FAMILY-07: answer and source

Silver. The novel gives Dorothy silver shoes, unlike the famous film.

The Wonderful Wizard of Oz by L. Frank Baum

Project Gutenberg 55. Chapter or section: 2.

FAMILY-08: answer and source

Brains. The Scarecrow hopes the Wizard can give him brains.

The Wonderful Wizard of Oz by L. Frank Baum

Project Gutenberg 55. Chapter or section: 3.

FAMILY-09: answer and source

A heart. The Tin Woodman joins the journey to ask for a heart.

The Wonderful Wizard of Oz by L. Frank Baum

Project Gutenberg 55. Chapter or section: 5.

FAMILY-10: answer and source

Courage. The Lion says he lacks courage despite his fierce appearance.

The Wonderful Wizard of Oz by L. Frank Baum

Project Gutenberg 55. Chapter or section: 6.

FAMILY-11: answer and source

Mr McGregor's. Peter ignores his mother's warning and enters Mr McGregor's garden.

The Tale of Peter Rabbit by Beatrix Potter

Project Gutenberg 14838. Chapter or section: Opening. Compare the book reference.

FAMILY-12: answer and source

Flopsy. The opening names Flopsy, Mopsy, Cotton-tail and Peter.

The Tale of Peter Rabbit by Beatrix Potter

Project Gutenberg 14838. Chapter or section: Opening.

FAMILY-13: answer and source

Peter's jacket. The buttons on Peter's jacket catch in the net.

The Tale of Peter Rabbit by Beatrix Potter

Project Gutenberg 14838. Chapter or section: Garden escape.

FAMILY-14: answer and source

A watering can. Peter jumps into a watering can with water at the bottom.

The Tale of Peter Rabbit by Beatrix Potter

Project Gutenberg 14838. Chapter or section: Garden escape.

FAMILY-15: answer and source

Camomile tea. His mother gives the unwell Peter a dose of camomile tea.

The Tale of Peter Rabbit by Beatrix Potter

Project Gutenberg 14838. Chapter or section: Ending.

FAMILY-16: answer and source

Mole. Mole gives up cleaning his home and goes outside.

The Wind in the Willows by Kenneth Grahame

Project Gutenberg 289. Chapter or section: 1.

FAMILY-17: answer and source

Rat. Water Rat introduces Mole to life on the river.

The Wind in the Willows by Kenneth Grahame

Project Gutenberg 289. Chapter or section: 1.

FAMILY-18: answer and source

A motor-car. The passing motor-car starts Toad's newest obsession.

The Wind in the Willows by Kenneth Grahame

Project Gutenberg 289. Chapter or section: 2.

FAMILY-19: answer and source

Badger. Badger shelters the pair after their winter journey.

The Wind in the Willows by Kenneth Grahame

Project Gutenberg 289. Chapter or section: 4.

FAMILY-20: answer and source

Toad Hall. The friends reclaim Toad Hall near the end of the book.

The Wind in the Willows by Kenneth Grahame

Project Gutenberg 289. Chapter or section: 12.

This children's books trivia round is for adults to share as a voluntary family game. Twenty questions draw on four older stories, with five questions per title. Read a question aloud, let each person choose, then check the note together. No one needs to enter a name, age, school or reading level.

Story memory can differ from film memory. Dorothy's shoes are a useful example: the book and the famous film use different colors. The answer key names the text behind each answer. Let a child pass on a story they have not read; the aim is a shared conversation about books, not a school score.

One point goes to each correct choice. An unanswered question stays unanswered. The result reports the correct count against the answered count, with blanks named separately. You can change choices before another check. Use the separate paper question sheet if you would rather keep screens away from the table.

How the children's books trivia score works

Each item has a stable ID, four choices and one answer. The same records supply the screen and paper versions. There is no speed bonus, penalty for guessing or ranking against other readers. A partial score is useful: eight correct answers from ten answered means the other ten questions are blank.

The answer notes stay closed until you choose to open them. They remain available if scripts fail. To start again, use Reset answers; this clears the radio choices and closes the notes. To revise one choice, return to its question and select another option. Entries stay on this page while it remains open, but they do not become a saved account.

The preview above shows the exact questions and choices in the files. The questions PDF has space for letter answers. The answer PDF has the explanation and source pointer for every ID. Choose the paper size your printer uses, then print at actual size. Keep the answer file with the person running the round.

FAQ

Can I stop before the last question?

Yes. Check the answers you have made. The result gives the answered total and leaves blanks separate. You can then return to any question without clearing the others. On paper, count the letters you wrote first, then count how many agree with the key.

What if my edition has different pages?

Use the chapter or story name in the answer note. Page numbers vary across editions and formats. The source records identify which text supports each answer. If an answer seems wrong, send its stable ID and your edition details to hello@bibliofiend.com so the record and both paper sizes can be checked together.

The book records and official reference links are listed in the answer notes. Questions and explanations are original. This activity is independent of the authors, publishers and rights holders. It makes no claim to be an official quiz or a test of reading ability.

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